WELCOME TO YOUR PIPER MINI
This quick start guide will walk you through the basics of how to build and use your Piper Mini most effectively. For more specific troubleshooting, check out our help page, post on our Community Forum, or email us at hi@playpiper.com
STEP 1
Assemble your Piper following the enclosed blueprint. You might need to use a hammer to tap the snug wood pieces together!
Not Shown: Plug in your external monitor using the HDMI cable and speakers/ headphones into the Pi headphone jack.
STEP 2
Plug in your Raspberry Pi to a wall power source using the included power cord and power block.
Note: Your external monitor and speakers may require separate power supplies. Make sure they are also plugged in and switched ON.
STEP 3
Let the system start up, you should be taken directly to a desktop with "Pipercode" and "Piper" icons. Click PIPER to start with Storymode.
Follow the gameplay to play the levels. Guides for each of the levels are included here.
PIPER STORYMODE
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LEVEL ONE: MARSWelcome to your first mission on Mars! Your first task is to help Piperbot move. First, complete a circuit in the game then physically completing circuits with jumper wires connected to GPIO (Global Placement Input Output) pins on the Raspberry Pi. Good luck! |
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MINIGAME: RING RACELearn about minigames to start flying and collect rings as you go! |
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LEVEL TWO: CHEESTEROIDHelp Piperbot learn a new jumping function to get out of the Cheeseteroid maze! Students can accomplish this by continuing with the wiring scheme presented earlier. The main difference is that the yellow wires will go into pins 13 and 14. Once able to jump, it’s just a matter of getting through the maze following the red blocks. Good luck! |
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LEVEL THREE: TREASURE HUNTHelp Piperbot find the Golden Wrench. Piperbot will need to find a series of clues from info boxes which will eventually lead to a crafting table. Once there, Piperbot will wire an LED to a small breadboard and Pi. The LED has been coded as a “treasure detector”. (Note: When Piperbot gets closer to the X, marking the hidden Golden Wrench, the LED will flash increasingly faster. Good luck!) MINIGAME: DARK MAZENavigate through a dark and perilous maze using the torch powerup. MINIGAME: SNAKE TRAPA wild snake is on the loose! Build the autobridge power up and see how fast you can trap the snake! |
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LEVEL FOUR: CHAIN REACTIONPiperbot will need to blow its way through sand and castle walls to reach the next portal. Along the way, momentary switches (buttons) and switches are compared and contrasted. (Note: Make sure to follow the first instructions, to left click the TNT block in order to find the crafting table.) Good luck! |
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MINIGAME: EXPLOSIVE ESCAPEBuild the TNT powerup and blast the Sand Worms before they can escape! |
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LEVEL FIVE: PIP HOPCreate and listen to your own music on Piper. Pip Hop is a music sequencer where students place blocks to create measures of music and the sequencer will play their custom song! |
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LEVEL SIX: BOT BUILDERPiperbot, but make it fashion -- Design a new look for Piperbot |
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LEVEL SEVEN: RAINBOW BRIDGETo reach the next portal, Piperbot has to cross a constantly changing rainbow bridge. One random color of the rainbow bridge disappears periodically. Can you help Piperbot get over the rainbow bridge? (Note: To be able to cross, Piperbot will have to enable its buzzer, which hints at which color will disappear next. The number of beeps indicates which color will disappear.) Good Luck! |
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LEVEL EIGHT: FUNKY FUNGIPiperbot gets transported to the magical world of funky fungi! Help Piperbot combine buttons and switches into a new wiring scheme and recall different structures from memory. Once completed, make your way to the next portal. Good luck! |
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MINIGAME: CHEST QUESTBuild an advanced treasure detector and use it to find secret treasure. |
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LEVEL NINE: POWER PLANTPiperbot has found himself in a whole new world! Help Piperbot activate the Power Plant to open gates, release & pump water, and raise elevators. Once completed, make your way to the next portal. Good luck! |
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LEVEL TEN: BREADBOARD BLUFFSHelp Piperbot repair the breadboard to make sure the current is flowing properly. Once the toaster is fixed, watch the toast pop! Good luck! |
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LEVEL ELEVEN: RETURN TO THE CHEESETEROIDGet ready because Piperbot will face his toughest challenge yet...the Cheeseteriod. Help Piperbot recall different structures from memory to cross the chasm and pave platforms. Once completed, you will have successfully helped Piperbot save Earth and unlock CreativeMode. In CreativeMode, students can invent and build their own circuits. Can you help Piperbot save Earth from the Cheeseteroid? Good luck! |
NOW WHAT?
Congratulations! Now that you've played through our core levels, you're ready for Creative Mode! Click on those planets at the very bottom there and start exploring and building with the circuits you know how to build. If you think of something super cool, shoot us an email at hi@playpiper.com and maybe you can work with us to make a new level for others to play!
NEED HELP?
For more specific troubleshooting, check out our help page, post on our Community Forum, or email us at hi@playpiper.com
PIPERCODE
You can always return to your home page by hitting the exit icon in the top right corner and returning to desktop -- from there you can click on PiperCode. We've curated some projects for you as well that you can access by clicking the icons below: